[Joy of Invention] Mei Hatsume

Ability Board Items
Coin - x2622000
Hold On! Health Pack (Small) - x9
Hold On! Health Can (Small) - x15
Hold On! Health Bottle (Small) - x49
Hold On! Health Ball (Small) - x35
Hold On! Health Weights (Small) - x72
Hold On! Health Pack (Medium) - x73
Hold On! Health Can (Medium) - x95
Hold On! Health Bottle (Medium) - x100
Hold On! Health Ball (Medium) - x25
Hold On! Health Weights (Medium) - x35
Hold On! Health Timer (Medium) - x38
Hold On! Health Pack (Large) - x100
Hold On! Health Can (Large) - x100
Hold On! Health Bottle (Large) - x85
Hold On! Health Ball (Large) - x100
Hold On! Health Weights (Large) - x60
Hold On! Health Timer (Large) - x40
MAX Power! Pack (Small) - x9
MAX Power! Can (Small) - x15
MAX Power! Bottle (Small) - x49
MAX Power! Weights (Small) - x36
MAX Power! Pack (Medium) - x73
MAX Power! Can (Medium) - x95
MAX Power! Bottle (Medium) - x100
MAX Power! Weights (Medium) - x35
MAX Power! Pack (Large) - x100
MAX Power! Can (Large) - x100
MAX Power! Bottle (Large) - x85
MAX Power! Ball (Large) - x40
MAX Power! Timer (Large) - x40
Extreme Speed! Pack (Small) - x9
Extreme Speed! Can (Small) - x15
Extreme Speed! Bottle (Small) - x49
Extreme Speed! Ball (Small) - x40
Extreme Speed! Pack (Medium) - x73
Extreme Speed! Can (Medium) - x95
Extreme Speed! Bottle (Medium) - x100
Extreme Speed! Ball (Medium) - x50
Extreme Speed! Weights (Medium) - x35
Extreme Speed! Timer (Medium) - x76
Extreme Speed! Pack (Large) - x100
Extreme Speed! Can (Large) - x100
Extreme Speed! Bottle (Large) - x40
Extreme Speed! Ball (Large) - x70
Extreme Speed! Weights (Large) - x30
Extreme Speed! Timer (Large) - x40
Brilliant Bronze Plaque - x1
Brilliant Bronze Trophy - x2
Brilliant Bronze Cup - x3
Brilliant Bronze Award - x5
Brilliant Bronze Flag - x5
Superb Silver Plaque - x10
Superb Silver Trophy - x10
Superb Silver Cup - x10
Superb Silver Award - x15
Superb Silver Flag - x15
Supreme Golden Plaque - x10
Supreme Golden Trophy - x10
Supreme Golden Cup - x10
Supreme Golden Award - x20
Supreme Golden Flag - x20
Small Gear (INT) - x7
Small Ring (INT) - x5
Small Chip (INT) - x11
Small Screw (INT) - x100
Small Nut (INT) - x102
Small Pipe (INT) - x44
Medium Gears (INT) - x109
Medium Rings (INT) - x143
Medium Chip (INT) - x163
Medium Screw (INT) - x24
Medium Nut (INT) - x60
Medium Pipe (INT) - x30
Intricate Gears (INT) - x105
Intricate Rings (INT) - x100
Intricate Chip (INT) - x80
Complex Screw (INT) - x75
Complex Nut (INT) - x81
Complex Pipe (INT) - x75
Tiny Light (INT) - x12
Tiny Cylinder (INT) - x31
Tiny Battery (INT) - x32
Tiny Capacitor (INT) - x45
Tiny Fan (INT) - x102
Tiny Memory Drive (INT) - x20
Medium Light (INT) - x172
Medium Cylinder (INT) - x180
Medium Battery (INT) - x175
Medium Capacitor (INT) - x45
Medium Fan (INT) - x75
Medium Memory Drive (INT) - x70
Charged-up Light (INT) - x110
Charged-up Cylinder (INT) - x238
Charged-up Battery (INT) - x140
Powerful Capacitor (INT) - x60
Powerful Fan (INT) - x140
Powerful Memory Drive (INT) - x70Character Traits
Base Stats (Lv.1)
HP: 5200
Power: 747
Speed: 110
Defense: 100
Critical Rate: 10
Base Stats (Lv.80)
HP: 13100
Power: 2327
Speed: 189
Defense: 100
Critical Rate: 10
Max Stats (Lv.130)
HP: 46000
Power: 8507
Speed: 729
Defense: 100
Critical Rate: 10
ADV Stats (Lv.130)
HP: 55000
Power: 10307
Speed: 909
Defense: 100
Critical Rate: 10
Plus Ultra Skill Lv.1
Deals 350% damage to all opponents and makes them blind for 3 turns. Reduces cooldown time of all allies by 1.
▼Enhancement Bonus Effects
Restores all allies' damage taken by 10% for 3 turns.
▼Enhancement Bonus Effects
Restores all allies' damage taken by 10% for 3 turns.
Action Skill Lv.1
Captured!
Deals 300% damage to a single opponent and decreases a single opponent's defense by 10% for 3 turns with a medium chance (40%) of binding them for 2 turns.
Reduces the effective time of all allies' temporary status ailments by 3 turn(s).
▼Enhancement Bonus Effects
Increases this skill's status ailment hit rate.
Cool Down: 6 Turns
Reduces the effective time of all allies' temporary status ailments by 3 turn(s).
▼Enhancement Bonus Effects
Increases this skill's status ailment hit rate.
Cool Down: 6 Turns
Action Skill Lv.1
Charge!
Deals 200% damage to all opponents.
Increases Plus Ultra Gauge of all allies by 10%, Max HP of all allies by 10% for 3 turns, and restores all allies' damage taken by 10% for 3 turns.
Cool Down: 4 Turns
Increases Plus Ultra Gauge of all allies by 10%, Max HP of all allies by 10% for 3 turns, and restores all allies' damage taken by 10% for 3 turns.
Cool Down: 4 Turns
Auto Skill Lv.1
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After a turn passes while character is making a last stand; (2) After 3 turns pass from the start of battle] /Increases Max HP of all allies by 15% and power of all allies by 15%, and gives them immunity to stun.
Gives all allies the ability to make a last stand 3 times, every 3 turns, up to 2 times.
Base Speed UP: +58
Base Max HP UP: +6900
Gives all allies the ability to make a last stand 3 times, every 3 turns, up to 2 times.
Enhance Buffs
Base Attack Power UP: +140Base Speed UP: +58
Base Max HP UP: +6900
Auto Skill Lv.1
Increases cooldown time of all opponents and allies by 1 for 1 turn, up to 1 time. *This effect cannot be nullified, restricted, or canceled, and does not affect guests.
Reduces the effective time of character's temporary status ailments by 1 turn(s) when an ally (excl. character) receives Cooldown Time Extension 1 time.
Reduces the effective time of all allies' (excl. character) temporary status ailments by 1 turn(s) when character receives Cooldown Time Extension 1 time.
When an opponent receives Cooldown Time Reduction 1 time, reduces damage to all allies by 10% for 3 turns and increases critical hit rate of all allies by 10%, up to 5 times.
Increases power of all allies by 10% when opponents receive Cooldown Time Reduction 2 times, up to 3 times.
Decreases skill impact of all opponents by 10% when an opponent receives Cooldown Time Reduction 1 time, up to 5 times.
Decreases Plus Ultra Move skill impact of all opponents by 10% when opponents receive Cooldown Time Reduction 2 times, up to 3 times.
▼Enhancement Bonus Effects
Ignores target with a medium chance (50%) of blocking a random single opponent's buffs for 2 turns when an opponent receives Cooldown Time Reduction 1 time.
Reduces the effective time of character's temporary status ailments by 1 turn(s) when an ally (excl. character) receives Cooldown Time Extension 1 time.
Reduces the effective time of all allies' (excl. character) temporary status ailments by 1 turn(s) when character receives Cooldown Time Extension 1 time.
When an opponent receives Cooldown Time Reduction 1 time, reduces damage to all allies by 10% for 3 turns and increases critical hit rate of all allies by 10%, up to 5 times.
Increases power of all allies by 10% when opponents receive Cooldown Time Reduction 2 times, up to 3 times.
Decreases skill impact of all opponents by 10% when an opponent receives Cooldown Time Reduction 1 time, up to 5 times.
Decreases Plus Ultra Move skill impact of all opponents by 10% when opponents receive Cooldown Time Reduction 2 times, up to 3 times.
▼Enhancement Bonus Effects
Ignores target with a medium chance (50%) of blocking a random single opponent's buffs for 2 turns when an opponent receives Cooldown Time Reduction 1 time.
Plus Ultra Skill Lv.2
Deals 400% damage to all opponents and makes them blind for 3 turns. Reduces cooldown time of all allies by 1.
▼Enhancement Bonus Effects
Restores all allies' damage taken by 15% for 3 turns.
▼Enhancement Bonus Effects
Restores all allies' damage taken by 15% for 3 turns.
Action Skill Lv.2
Captured!
Deals 325% damage to a single opponent and decreases a single opponent's defense by 15% for 3 turns with a medium chance (40%) of binding them for 2 turns.
Reduces the effective time of all allies' temporary status ailments by 3 turn(s).
▼Enhancement Bonus Effects
Increases this skill's status ailment hit rate.
Cool Down: 5 Turns
Reduces the effective time of all allies' temporary status ailments by 3 turn(s).
▼Enhancement Bonus Effects
Increases this skill's status ailment hit rate.
Cool Down: 5 Turns
Action Skill Lv.2
Charge!
Deals 225% damage to all opponents.
Increases Plus Ultra Gauge of all allies by 15%, Max HP of all allies by 15% for 3 turns, and restores all allies' damage taken by 15% for 3 turns.
Cool Down: 4 Turns
Increases Plus Ultra Gauge of all allies by 15%, Max HP of all allies by 15% for 3 turns, and restores all allies' damage taken by 15% for 3 turns.
Cool Down: 4 Turns
Auto Skill Lv.2
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After a turn passes while character is making a last stand; (2) After 3 turns pass from the start of battle] /Increases Max HP of all allies by 20% and power of all allies by 20%, and gives them immunity to stun.
Gives all allies the ability to make a last stand 3 times, every 3 turns, up to 2 times.
Base Speed UP: +58
Base Max HP UP: +6900
Gives all allies the ability to make a last stand 3 times, every 3 turns, up to 2 times.
Enhance Buffs
Base Attack Power UP: +140Base Speed UP: +58
Base Max HP UP: +6900
Auto Skill Lv.2
Increases cooldown time of all opponents and allies by 1 for 1 turn, up to 1 time. *This effect cannot be nullified, restricted, or canceled, and does not affect guests.
Reduces the effective time of character's temporary status ailments by 1 turn(s) when an ally (excl. character) receives Cooldown Time Extension 1 time.
Reduces the effective time of all allies' (excl. character) temporary status ailments by 1 turn(s) when character receives Cooldown Time Extension 1 time.
When an opponent receives Cooldown Time Reduction 1 time, reduces damage to all allies by 15% for 3 turns and increases critical hit rate of all allies by 10%, up to 5 times.
Increases power of all allies by 15% when opponents receive Cooldown Time Reduction 2 times, up to 3 times.
Decreases skill impact of all opponents by 10% when an opponent receives Cooldown Time Reduction 1 time, up to 5 times.
Decreases Plus Ultra Move skill impact of all opponents by 15% when opponents receive Cooldown Time Reduction 2 times, up to 3 times.
▼Enhancement Bonus Effects
Ignores target with a medium chance (50%) of blocking a random single opponent's buffs for 2 turns when an opponent receives Cooldown Time Reduction 1 time.
Reduces the effective time of character's temporary status ailments by 1 turn(s) when an ally (excl. character) receives Cooldown Time Extension 1 time.
Reduces the effective time of all allies' (excl. character) temporary status ailments by 1 turn(s) when character receives Cooldown Time Extension 1 time.
When an opponent receives Cooldown Time Reduction 1 time, reduces damage to all allies by 15% for 3 turns and increases critical hit rate of all allies by 10%, up to 5 times.
Increases power of all allies by 15% when opponents receive Cooldown Time Reduction 2 times, up to 3 times.
Decreases skill impact of all opponents by 10% when an opponent receives Cooldown Time Reduction 1 time, up to 5 times.
Decreases Plus Ultra Move skill impact of all opponents by 15% when opponents receive Cooldown Time Reduction 2 times, up to 3 times.
▼Enhancement Bonus Effects
Ignores target with a medium chance (50%) of blocking a random single opponent's buffs for 2 turns when an opponent receives Cooldown Time Reduction 1 time.
Plus Ultra Skill Lv.3
Deals 450% damage to all opponents and makes them blind for 3 turns. Reduces cooldown time of all allies by 1.
▼Enhancement Bonus Effects
Restores all allies' damage taken by 20% for 3 turns.
▼Enhancement Bonus Effects
Restores all allies' damage taken by 20% for 3 turns.
Action Skill Lv.3
Captured!
Deals 350% damage to a single opponent and decreases a single opponent's defense by 20% for 3 turns with a medium chance (40%) of binding them for 2 turns.
Reduces the effective time of all allies' temporary status ailments by 3 turn(s).
▼Enhancement Bonus Effects
Increases this skill's status ailment hit rate.
Cool Down: 4 Turns
Reduces the effective time of all allies' temporary status ailments by 3 turn(s).
▼Enhancement Bonus Effects
Increases this skill's status ailment hit rate.
Cool Down: 4 Turns
Action Skill Lv.3
Charge!
Deals 250% damage to all opponents.
Increases Plus Ultra Gauge of all allies by 20%, Max HP of all allies by 20% for 3 turns, and restores all allies' damage taken by 20% for 3 turns.
Cool Down: 4 Turns
Increases Plus Ultra Gauge of all allies by 20%, Max HP of all allies by 20% for 3 turns, and restores all allies' damage taken by 20% for 3 turns.
Cool Down: 4 Turns
Auto Skill Lv.3
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After a turn passes while character is making a last stand; (2) After 3 turns pass from the start of battle] /Increases Max HP of all allies by 25% and power of all allies by 25%, and gives them immunity to stun.
Gives all allies the ability to make a last stand 3 times, every 3 turns, up to 2 times.
Base Speed UP: +58
Base Max HP UP: +6900
Gives all allies the ability to make a last stand 3 times, every 3 turns, up to 2 times.
Enhance Buffs
Base Attack Power UP: +140Base Speed UP: +58
Base Max HP UP: +6900
Auto Skill Lv.3
Increases cooldown time of all opponents and allies by 1 for 1 turn, up to 1 time. *This effect cannot be nullified, restricted, or canceled, and does not affect guests.
Reduces the effective time of character's temporary status ailments by 1 turn(s) when an ally (excl. character) receives Cooldown Time Extension 1 time.
Reduces the effective time of all allies' (excl. character) temporary status ailments by 1 turn(s) when character receives Cooldown Time Extension 1 time.
When an opponent receives Cooldown Time Reduction 1 time, reduces damage to all allies by 20% for 3 turns and increases critical hit rate of all allies by 10%, up to 5 times.
Increases power of all allies by 20% when opponents receive Cooldown Time Reduction 2 times, up to 3 times.
Decreases skill impact of all opponents by 10% when an opponent receives Cooldown Time Reduction 1 time, up to 5 times.
Decreases Plus Ultra Move skill impact of all opponents by 20% when opponents receive Cooldown Time Reduction 2 times, up to 3 times.
▼Enhancement Bonus Effects
Ignores target with a medium chance (50%) of blocking a random single opponent's buffs for 2 turns when an opponent receives Cooldown Time Reduction 1 time.
Reduces the effective time of character's temporary status ailments by 1 turn(s) when an ally (excl. character) receives Cooldown Time Extension 1 time.
Reduces the effective time of all allies' (excl. character) temporary status ailments by 1 turn(s) when character receives Cooldown Time Extension 1 time.
When an opponent receives Cooldown Time Reduction 1 time, reduces damage to all allies by 20% for 3 turns and increases critical hit rate of all allies by 10%, up to 5 times.
Increases power of all allies by 20% when opponents receive Cooldown Time Reduction 2 times, up to 3 times.
Decreases skill impact of all opponents by 10% when an opponent receives Cooldown Time Reduction 1 time, up to 5 times.
Decreases Plus Ultra Move skill impact of all opponents by 20% when opponents receive Cooldown Time Reduction 2 times, up to 3 times.
▼Enhancement Bonus Effects
Ignores target with a medium chance (50%) of blocking a random single opponent's buffs for 2 turns when an opponent receives Cooldown Time Reduction 1 time.
Plus Ultra Skill Lv.3
Deals 450% damage to all opponents and makes them blind for 3 turns. Reduces cooldown time of all allies by 1.
▼Enhancement Bonus Effects
Restores all allies' damage taken by 20% for 3 turns.
▼Enhancement Bonus Effects
Restores all allies' damage taken by 20% for 3 turns.
Action Skill DX Lv.1
Captured! DX
Deals 375% damage to a single opponent and decreases a single opponent's defense by 25% for 3 turns with a medium chance (40%) of binding them for 2 turns.
Reduces the effective time of all allies' temporary status ailments by 3 turn(s).
▼Enhancement Bonus Effects
Increases this skill's status ailment hit rate.
Cool Down: 4 Turns
Reduces the effective time of all allies' temporary status ailments by 3 turn(s).
▼Enhancement Bonus Effects
Increases this skill's status ailment hit rate.
Cool Down: 4 Turns
Action Skill DX Lv.1
Charge! DX
Deals 275% damage to all opponents.
Increases Plus Ultra Gauge of all allies by 25%, Max HP of all allies by 25% for 3 turns, and restores all allies' damage taken by 25% for 3 turns.
Cool Down: 4 Turns
Increases Plus Ultra Gauge of all allies by 25%, Max HP of all allies by 25% for 3 turns, and restores all allies' damage taken by 25% for 3 turns.
Cool Down: 4 Turns
Auto Skill Lv.3
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After a turn passes while character is making a last stand; (2) After 3 turns pass from the start of battle] /Increases Max HP of all allies by 25% and power of all allies by 25%, and gives them immunity to stun.
Gives all allies the ability to make a last stand 3 times, every 3 turns, up to 2 times.
Base Speed UP: +58
Base Max HP UP: +6900
Gives all allies the ability to make a last stand 3 times, every 3 turns, up to 2 times.
Enhance Buffs
Base Attack Power UP: +140Base Speed UP: +58
Base Max HP UP: +6900
Auto Skill Lv.3
Increases cooldown time of all opponents and allies by 1 for 1 turn, up to 1 time. *This effect cannot be nullified, restricted, or canceled, and does not affect guests.
Reduces the effective time of character's temporary status ailments by 1 turn(s) when an ally (excl. character) receives Cooldown Time Extension 1 time.
Reduces the effective time of all allies' (excl. character) temporary status ailments by 1 turn(s) when character receives Cooldown Time Extension 1 time.
When an opponent receives Cooldown Time Reduction 1 time, reduces damage to all allies by 20% for 3 turns and increases critical hit rate of all allies by 10%, up to 5 times.
Increases power of all allies by 20% when opponents receive Cooldown Time Reduction 2 times, up to 3 times.
Decreases skill impact of all opponents by 10% when an opponent receives Cooldown Time Reduction 1 time, up to 5 times.
Decreases Plus Ultra Move skill impact of all opponents by 20% when opponents receive Cooldown Time Reduction 2 times, up to 3 times.
▼Enhancement Bonus Effects
Ignores target with a medium chance (50%) of blocking a random single opponent's buffs for 2 turns when an opponent receives Cooldown Time Reduction 1 time.
Reduces the effective time of character's temporary status ailments by 1 turn(s) when an ally (excl. character) receives Cooldown Time Extension 1 time.
Reduces the effective time of all allies' (excl. character) temporary status ailments by 1 turn(s) when character receives Cooldown Time Extension 1 time.
When an opponent receives Cooldown Time Reduction 1 time, reduces damage to all allies by 20% for 3 turns and increases critical hit rate of all allies by 10%, up to 5 times.
Increases power of all allies by 20% when opponents receive Cooldown Time Reduction 2 times, up to 3 times.
Decreases skill impact of all opponents by 10% when an opponent receives Cooldown Time Reduction 1 time, up to 5 times.
Decreases Plus Ultra Move skill impact of all opponents by 20% when opponents receive Cooldown Time Reduction 2 times, up to 3 times.
▼Enhancement Bonus Effects
Ignores target with a medium chance (50%) of blocking a random single opponent's buffs for 2 turns when an opponent receives Cooldown Time Reduction 1 time.
Plus Ultra Skill Lv.3
Deals 450% damage to all opponents and makes them blind for 3 turns. Reduces cooldown time of all allies by 1.
▼Enhancement Bonus Effects
Restores all allies' damage taken by 20% for 3 turns.
▼Enhancement Bonus Effects
Restores all allies' damage taken by 20% for 3 turns.
Action Skill DX Lv.2
Captured! DX
Deals 400% damage to a single opponent and decreases a single opponent's defense by 30% for 3 turns with a medium chance (40%) of binding them for 2 turns.
Reduces the effective time of all allies' temporary status ailments by 3 turn(s).
▼Enhancement Bonus Effects
Increases this skill's status ailment hit rate.
Cool Down: 4 Turns
Reduces the effective time of all allies' temporary status ailments by 3 turn(s).
▼Enhancement Bonus Effects
Increases this skill's status ailment hit rate.
Cool Down: 4 Turns
Action Skill DX Lv.2
Charge! DX
Deals 300% damage to all opponents.
Increases Plus Ultra Gauge of all allies by 30%, Max HP of all allies by 30% for 3 turns, and restores all allies' damage taken by 30% for 3 turns.
Cool Down: 4 Turns
Increases Plus Ultra Gauge of all allies by 30%, Max HP of all allies by 30% for 3 turns, and restores all allies' damage taken by 30% for 3 turns.
Cool Down: 4 Turns
Auto Skill Lv.3
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After a turn passes while character is making a last stand; (2) After 3 turns pass from the start of battle] /Increases Max HP of all allies by 25% and power of all allies by 25%, and gives them immunity to stun.
Gives all allies the ability to make a last stand 3 times, every 3 turns, up to 2 times.
Base Speed UP: +58
Base Max HP UP: +6900
Gives all allies the ability to make a last stand 3 times, every 3 turns, up to 2 times.
Enhance Buffs
Base Attack Power UP: +140Base Speed UP: +58
Base Max HP UP: +6900
Auto Skill Lv.3
Increases cooldown time of all opponents and allies by 1 for 1 turn, up to 1 time. *This effect cannot be nullified, restricted, or canceled, and does not affect guests.
Reduces the effective time of character's temporary status ailments by 1 turn(s) when an ally (excl. character) receives Cooldown Time Extension 1 time.
Reduces the effective time of all allies' (excl. character) temporary status ailments by 1 turn(s) when character receives Cooldown Time Extension 1 time.
When an opponent receives Cooldown Time Reduction 1 time, reduces damage to all allies by 20% for 3 turns and increases critical hit rate of all allies by 10%, up to 5 times.
Increases power of all allies by 20% when opponents receive Cooldown Time Reduction 2 times, up to 3 times.
Decreases skill impact of all opponents by 10% when an opponent receives Cooldown Time Reduction 1 time, up to 5 times.
Decreases Plus Ultra Move skill impact of all opponents by 20% when opponents receive Cooldown Time Reduction 2 times, up to 3 times.
▼Enhancement Bonus Effects
Ignores target with a medium chance (50%) of blocking a random single opponent's buffs for 2 turns when an opponent receives Cooldown Time Reduction 1 time.
Reduces the effective time of character's temporary status ailments by 1 turn(s) when an ally (excl. character) receives Cooldown Time Extension 1 time.
Reduces the effective time of all allies' (excl. character) temporary status ailments by 1 turn(s) when character receives Cooldown Time Extension 1 time.
When an opponent receives Cooldown Time Reduction 1 time, reduces damage to all allies by 20% for 3 turns and increases critical hit rate of all allies by 10%, up to 5 times.
Increases power of all allies by 20% when opponents receive Cooldown Time Reduction 2 times, up to 3 times.
Decreases skill impact of all opponents by 10% when an opponent receives Cooldown Time Reduction 1 time, up to 5 times.
Decreases Plus Ultra Move skill impact of all opponents by 20% when opponents receive Cooldown Time Reduction 2 times, up to 3 times.
▼Enhancement Bonus Effects
Ignores target with a medium chance (50%) of blocking a random single opponent's buffs for 2 turns when an opponent receives Cooldown Time Reduction 1 time.
Unique EX Auto Skills
Gives character ability to land a bullseye for 3 turns, up to 1 time.
Increases power of all ally U.A. High students by 10%.
Increases critical hit rate of all allies (excl. character) by 5% every 1 turn, up to 6 times.
Increases defense of all allies by 20% for 3 turns when battle starts.
Once per battle, when HP is below 50%, increases Plus Ultra Gauge of all allies by 20% and increases their Plus Ultra Move skill impact by 20% for 3 turns.
Reduces damage to character by 15% for 2 turns after receiving 2 attacks from an opponent with higher power (multi hit attacks=1 attack).
Increases character's defense by 5% per turn, up to 6 times.